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影子武士2作弊码中文 影子武士2全武器代码怎么输入

日期: 来源:小麦安卓网

  在游戏世界中,作弊码一直是玩家们所津津乐道的话题,而在备受玩家瞩目的影子武士2中,全武器代码更是备受关注。通过输入这些代码,玩家可以解锁游戏中的所有武器,让自己在战斗中拥有无敌的力量。要正确输入这些代码并不是一件简单的事情。玩家们需要在游戏中找到正确的输入界面,并准确输入代码,才能成功解锁所有武器。在这个过程中,玩家们可以尽情体验游戏中各种不同的武器带来的战斗乐趣,让自己成为真正的战斗高手。

影子武士2全武器代码怎么输入

全武器代码如下:

影子武士2作弊码中文 影子武士2全武器代码怎么输入

一、不需要控制台

s_allow_attack_as_uses_debug_sys_windows_fly_modes_scripts_watchhog_ enabled/timeoutg_player_speedg_player_speed_whenjumpg_player_accelerationg_player_backward_ratiog_player_move_actions_freqg_player_rotation_when_zoomingg_player_onground_friction/_force_multiplierg_player_inair_force_multiplierg_player_independent_reloadg_player_inertia_ range/dampingg_player_maxpitchg_player_time_between_dialogsg_player_t_inertia_dampingg_player_bouncefixg_player_swordg_enable_checkpointsg_weapon_autochange_ammooutg_prevent_using_same_blockss_loading_force_videog_level_tagsg_infinite_ammog_fall_never_kills 

二、以下代码需要配合控制台使用a_hud_loading_image_a_hud_loading_image_arena_1_0_dui_list_item_dui_list_item_choice_ top_d/bottom_d/middle_dui_dialog_icon _s_d/_bg2_dai_set_on_groundui_save_play_time_icon_dui_save_difficulty_d_dui_menu_large_ single_player_icon_d/multi_player_icon_dr_saFe_region 1r_safe_region 0ui_difficulty_picture_%d_dui_caption_leftui_extras_icon_ movies_d/credits_d/artbook_dui_caption_rightui_extras_picture_ movies_d/credits_d/artbook_d/movies_d/credits_dui_movies_picture_p_progressp_accepted

ui_dialog_icon_%s_dui_inventory_player_modelui_options_icon_ game_d/pad_d/video_d/audio_dui_options_picture_ game_d/pad_d/video_d/audio_dui_options_icon_multiplayer_dui_options_picture_multiplayer_dui_mp_avatar_bg_dn_ kick/maps_demor_ sort/farZ/fov/vis/ssao/fogr_shader_list_ save/loadr_shader_make_default_cachen_imbad_clientss_time_multiplierp_debug_ memory/ragdoll/world_snaPShotn_stop_servern_connectn_disconnectn_debug_send_ reliable/unreliablen_debug_sayn_request_gamesn_get_gamesr_weapon_fovr_menu_fovr_show_ FPS/camera_pos/system_statsr_show_lodr_show_lod_infor_show_boxr_show_box_mesh_ static/skinnedr_show_box_ terrain/translucent/particle/flarer_show_box_lightr_show_box_light_shadowr_show_box_lightningr_show_box_animatixr_show_box_animatix_chunksr_show_box_ env_map/global_env_map/volume_decal/decalr_show_flaresr_show_shadow_castersr_show_shadow_casters_localr_show_basisr_show_env_mapsr_show_fog_volumesr_show_volume_ decals/ambients/lighting_channelsr_show_lightsa_lods

r_show_lights_shadowr_show_lights_shadow_ point/spotr_show_lights_particler_show_particles_ overdraw/spawn_arear_show_particlesr_show_sim_particlesr_show_gridr_show_agent_ paths/personal_space/velr_show_triggersr_show_flyer_zonesr_show_safe_framer_show_namer_show_name_ light/particler_show_hole_ capsules/collisionr_show_shadow_capsulesr_show_blockersr_show_editor_danglesr_fullscreenr_resolution_scaler_fullscreen_ aspect/modes/refreshes/monitorr_safe_regionr_vsyncr_tripple_bufferingr_mip_lod_biasr_anisotropyr_shader_save_asmr_mip_capr_texture_qualityr_particle_qualityr_particle_global_spawn_multiplierr_sort_moder_ max/min_primsr_dump_render_listsr_default_depth_bias_ offset/scale/clampr_wireframer_wireframe_lightsr_gammar_merge_static_mesh_dipsr_merge_skinned_mesh_dipsr_decal_depth_offsetr_decal_weapon_depth_offsetr_decals_skinned_max_depthr_nearZr_foliage_range_max_ 0/1r_foliage_range_multiplierr_foliage_dissolve_distancer_foliage_dissolve_distance_zr_foliage_dissolve_distance_impostersr_foliage_show_ boxes/modifiers/statsr_foliage_qualityr_foliage_lockr_foliage_gather_extendr_foliage_use_ cbuffer/tilesr_foliage_impostersr_foliage_instance_cullingr_foliage_cascade_numr_show_splitsr_show_splits_color_scaler_show_subchunksr_depth_boundsr_hdr_displayr_hdr_display_paper_whiter_shader_debug_ x/y/z/w

r_test_ a/b/c/d/er_material_mod_fire_emissive_ max/speedr_material_mod_acid_emissive_ max/speedr_material_mod_ice_emissive_ max/speedr_material_mod_electricity_emissive_ max/speedr_material_transmitance_ foliage/thinwallr_hit_proxy_ test/scissorr_auto_res_reloadr_async_io_file_sleepr_tex_streaming_ enable/time_in_cache/in_range/debug/force_pool_sizer_draw_ cables/particlesr_draw_mesh_particlesr_draw_ meshes/terrainr_draw_meshes_translucentr_draw_dyn_meshesr_draw_skinned_meshesr_draw_lightsr_draw_lights_localr_draw_volume_ decal/ao/lighting_channelsr_draw_shadow_capsulesr_draw_ambientr_draw_ambient_ local/box/ellipsoid/convexr_draw_lights_directionalr_draw_lights_directional_projectorr_draw_lights_tube

影子武士2作弊码中文 影子武士2全武器代码怎么输入

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